Trying out the Hair simulation capabilities of Cinema4D. A vibrating sphere was given a decent "head of hair", and then subjected to a headwind and added turbulence.
(Thanks Cousin Itt - you're always a star!)

This is a fun motion graphics animation I made in Cinema4D. 

I used a MoText object as a container, with a clear perspex material applied with a refractive index near to 1. Each letter then had a particle emittor added, angled appropriately. Each emitter was told to use multocoloured spheres as partciles, with the generational timeframe set to just fill the casing and no more. The volume of the letter decided this timing (an interesting way to get a feel for how letters differ in "weight" in general 2D typography!). A dark reflective floor gives added movement and interest. 

Looping was done in Adobe After Effects.

I have to confess to getting "creeped out" by some of the organic creatures that talented 3D artists produce - they can be so realistic it's unnerving!

The method for creating the "tenderals" is fascinating - employing an Emitter object and applying a MoGraph Tracer object to them, which traces out the particle's tragectories. That by itself would not produce interesting lines, so a Turbulence object added real movement & interest.

These traced splines would not render, so they are given geometry by small circle spline being swept along the particle traces by a Sweep generator. A small sphere is placed into the Emitter to form the head of the tendrils, and the Sweep's finer details are adjusted to be thinner near the point of origin.

Spheres then are added, with a material using the same refractive index as common glass. A Sky object with an HDMI give reflective interest, with a Compositing tag set to don't show to camera.

tendrils2 0103Ab

This idea was inspired by the rotating rings of the Game of Thrones intro. The rings are simply cylinders with the parameters set to give the desired geometry. I animated them rotating in different planes from 0 to 180 (half a full rotation), with sizes adjusted so that they don't intersect. Set the keyframe interpolation to Linear, and in the Dope Sheet (Shift F3) use the follow through to continue the animation in a loop (Functions: Track After: Continue After).

I love how well this turned out - it was just a playful project which rendered beautifully!

got iceball

In addition to my exploring the possibilities of Adobe Illustrator, I have been playing with adding a new dimension in 3D with Maxon's Cinema4D.

My plan is to develop my skills in motion graphics, but lately I have been enjoying it's toolset for rendering static images.

The image below was based upon the Mograph Voronoi Fracture object used upon a sphere. A cloth tag was applied to the sphere, with the Voronoi Fracture edge's used in Points Mode to constrain the cloth. 

I had huge fun in then using an Attraction object with a high negative value - which then acts as a repelling force to "inflate" the cloth! The same Voronoi Fracture was inverted to form the "cage" with a negative extrusion value.


inflate cloth cage