In amongst studying Adobe Illustrator this afternoon, I chanced upon two LinkedIn Learning documentaries. The first was on 80's graphics being recreated for the 20th annivesary of the birth of Photoshop. I'll refer to that in another post.

But that documentary led me on to the most facinating educational documentary I have ever seen on the origins of Motion Graphics. Today that artform is also ubquitaously associated with animation software like Adobe After Effects, so maybe I always just assumed that that was how Mograph originated?

Not so - the unqiue quality and look that defeined the early decades were due to the technology used - it was analogue and hardware generated. Introducing the great people and technology which created a whole new field of visual art ......

Scanimate: The Origins of Computer Motion Graphics - Film from Scanimate: The Origins of Computer Motion Graphics by Dave Sieg and Nick Campbell

Whilst I was enjoying a motion graphics course on Cinema 4D from LinkedIn Learning, I realised that I would likely benefit from a full introduction to the typical workflow of 3D animation using this software. I was thrilled to discover the perfect course for that - Getting Started with Cinema 4D with EJ Hassenfratz, who produces motion graphics for clients such as the NBA and NHL, ESPN, and Discovery Channel.

Hassenfratz is not only a master animator and mograph artist, he is a superb teacher as well. The pace of the course is perfect - introducing key concepts in each lesson:

Primatives, Extrusion, Lathe objects, Deformers, Fields, Organic modelling, Mograph, Animation, F-curves, materials, 3 point lighting, HDRIs (High-dynamic-range imaging), 3D cameras, Optimisation, the Take versioning system, Render settings and the purpose of Multi-pass rendering into image sequences for maximum options for adjustment & editing in post production software such as Adobe After Effects

I am so glad that I took the time to study the whole of this course - my knowledge increased significantly, as has my imagination of what is possible using this software and workflow. It was worth it in the first few lessons to learn to orient objects rather than just automatically rotate them - as that throws their 3 axes away from the universal 3D world axis, so that you don't know which way is up or down!


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